George is intended as both a mascot and a design element. Sometimes he’s used to illustrate a situation. Sometimes he stands on the page and helpfully points out important parts of the text. These are examples of him pointing out significant things to read. This was still not his final design. He’s mostly complete at this point. The client liked his shape wasn’t yet satisfied with his wardrobe.
But they liked the shoes, right? Gotta like the shoes.
Actually, they did like the shoes. They thought they were a little big but groovy otherwise.
I don’t know. He’s cute.. and he does have nice shoes… but he’s oddly skinny. Oddly as in, “are humans really shaped like that?”
Hard to describe. The standing figure looks like an assembly of three different characters – a head, a torso, and a set of legs. His femurs are incorrect somehow.
Eric the Ex-Coworker
Everything I know about anatomy I learned from reading Peanuts. And watching Warner Bros cartoons.
(Kidding.)
Peanuts. Schultz was better at characterization than he was proportion. Seems to me that Peanuts was all about the facial expressions; that’s the first thing I think of, for example, with Lucy.
Calvin and Hobbes, on the other hand, had top0-heavy characters like Peanuts – Calvin – but the other character all had identifiable body language. The curl of Hobbes’ tail, the way the father held his hands, etc.
Aw, what the f*** do I know.
Eric the Ex-Coworker