I mentioned yesterday that I usually color my illustrations in Photoshop because it takes me a while to get a good color combination worked out. The final cover art of Detour is a good example of that. It took me forever to get a good balance. I’d originally started with red and blue as my primary pallet but the “zombies”, being pretty blue themselves, didn’t stand out as well against the other blues. Once I substituted green I got a better contrast.
And I still needed to make adjustments at the very end. The final art looked pretty good on my computer but I’ll learned from sad experience that a dark, brooding image on a monitor just looks dark in print. Sometimes that’s what a publisher wants but I felt like I’d be doing the folks at 3Hombres Games a disservice if I didn’t give them a choice to work with. The second version below has the contrasts adjusted so it’s lighter. I figured that version was more likely to stand out on a display rack. Feel free to check out their announcement to see which version they chose.
I like the cover a lot. Especially the Bhuta doing the driving part of it. I presume you did the banner like work on the interior as well, looks similar to me. I am looking foward to more covers from you for RPG products.
TKim –
Thank you for stopping by! All the illustrations, including the banner, in Detour are mine. Over the next week I’ll be posting the original sketches I did for each illustration.
Coooooooooool
Hopefully, we can persuade you to do some more art for by Arclight 🙂
That shouldn’t be hard. (Though there’s this comic that I’m supposed to be contributing to the book that I’m way behind on finishing.)
Do you ever get involved with the game creation, also?
Mike –
Not so much. I’m interested in it but I’ve only got so much time available. Illustration is what I’m best at so I concentrate on that.