I mentioned yesterday that I usually color my illustrations in Photoshop because it takes me a while to get a good color combination worked out. The final cover art of Detour is a good example of that. It took me forever to get a good balance. I’d originally started with red and blue as my primary pallet but the “zombies”, being pretty blue themselves, didn’t stand out as well against the other blues. Once I substituted green I got a better contrast.
And I still needed to make adjustments at the very end. The final art looked pretty good on my computer but I’ll learned from sad experience that a dark, brooding image on a monitor just looks dark in print. Sometimes that’s what a publisher wants but I felt like I’d be doing the folks at 3Hombres Games a disservice if I didn’t give them a choice to work with. The second version below has the contrasts adjusted so it’s lighter. I figured that version was more likely to stand out on a display rack. Feel free to check out their announcement to see which version they chose. 









