Detour Cover – Rough Sketch


I’m interrupting the Oz Squad posts to throw some attention at another project I worked on recently – the resurrection of the Dark Conspiracy RPG. 3Hombres Games are the folks producing both new and revised material. Their first release – Detour – went live on Friday at drivethrustuff.com.

Over the next few days I’ll be posting the rough sketches of the illustrations I did for this supplement. The final art is available in the product.

Today’s post is of the really rough sketch for the cover. I usually do three or four thumbnail sketches for a possible cover and submit them to my editors to choose from. In this case I did a number of really bad, barely comprehensible sketches that made no sense to anyone but me, finally came up with this one and, fortunately, the editors liked it.

Coloring Oz – Dorothy 5


And here’s the finished piece. For most of these illustrations I’ll be putting “origin” references in the background. For Scarecrow it was the cornfield. For Dorothy it’s the tornado. I was tempted to do montage of the various routes that had taken Dorothy to Oz (washed overboard, earthquake, magic roads) but that would have made the drawing needlessly complicated.

Coloring Oz – Dorothy 4


As I’ve said, I’m dragging out the process of posting these process pieces. At this moment the only pieces actually finished are this one of Dorothy and the earlier one of Scarecrow. While I’m getting these finished I’m also working on a series of full page illustrations for this project and finishing up some other commissions.

Today’s image is the colorized tone layer that sits under the color and gray tone layer. (Sort of anyway. Layers in Photoshop can be “under” or “over” each other so they mask out other layers. They can also be “multiplied” so that the layers combine with each other.) I’ve duplicated the gray tone layer and used the flat colors to colorize it.

Coloring Oz – Dorothy 2


Some folks have a weird idea that boys won’t read stories that feature girls as heroes. I suspect that the boys who have that problem were already indoctrinated with that thought by their parents before they’d learned to read. One of my early role models was a little girl from Kansas who, when dropped in a foreign land, didn’t cry or fuss she just picked herself up and set off for home. Not because she missed it really. Dorothy Gale wanted to get home so that her Aunt and Uncle wouldn’t worry about her. She slapped a lion, made some good friends, killed a couple of witches and overthrew a wizard. All before her eighth birthday.

She went back four more times before finally bringing Aunt Em and Uncle Henry with her and settling down in Oz on the fifth excursion. She wasn’t anything special. She wasn’t an outcast or a weirdo or a extraordinarily talented. She wasn’t a chosen one. There were no prophecies of her coming. She was just determined, smart, practical and knew how to look out for her friends.

Coloring Oz – Dorothy 1


I hope you’re fond of Oz, or at least Oz Squad, because I’m going to be spending the next few (many) days posting the series of mini-illustrations I’m doing for this project. And I’ll admit right now that I’m spacing out the stages of the illustration process into daily updates because, at the moment, I’m still working on the art. If I manage to get far enough ahead of the game I’ll post the process as a single update instead of doing it over the course of days.

Right now I’ll be keeping to one step per post per day. Today’s post is, like the Scarecrow’s series, a bit farther along than it would have been if I’d been thinking ahead. The art here has already had the main inking done.

Coloring Oz – Scarecrow 3


The next step after finishing the art on paper is to scan it into Photoshop and start coloring. I lay down color under the scan of the illustration. To begin with I just lay down flat areas of color without any shading or tones. Without the illustration layer the color looks like this: