Orphan character portrait for first conception of current graphic novel project. Pencils and inks.
Tag Archives: process
Character Portrait No. 3
Character Portrait No. 2
Character Portrait No. 1
I’ve been commissioned to illustrate a graphic novel. The project should keep me busy until the end of this year. Over the next couple of weeks I’m going to be posting some early designs of the principal characters of the version of the story that I’m not illustrating. The project’s writer scripted the first chapter. I did character designs and then had to do some traveling. While I was gone the writer was inspired to script a completely different story for his own amusement.
Both he and I decided that the new story would be a lot more fun to work on than the original concept. So all these character designs are now orphans.
Silurian: Step Five
I’m not as good a colorist as I’d like to be. I have a hard time knowing how to balance colors. Color is a tool and one of the best ways to learn how to use to tools is to restrict the uses of them. For this illustration, I decided to stick with just purple (for the shadows of the cave) and yellow (for whatever the light source is).
How does it look?
Silurian: Step Four
Contrast is an important part of any good illustration. Once I’d done my standard Photoshop adjustments, I worked on emphasizing the light source on the Silurian. If this piece were intended to be black and white, I’d stop here. Since I want the final piece to be color, I’ve got another step to take.
Silurian: Step Three
Silurian: Step Two
Silurian: Digital Digression
When I started to do this series of illustrations for my Morgo project I thought I might render them digitally. I’ve been practicing at doing direct digital illustrations. Looking at the results here, I decided that I still need more practice.
Silurian: Step One
In Morgo the Mighty, the Silurians are a race of scale-skinned humans who obey the commands of the evil Zorimi. I’ve got plans to adapt and illustrate Morgo but those plans are long term. I’ve got a lot of other projects to complete before I can dedicate much time to that. I can, in the meantime, do some development illustrations.
The image in today’s post is the base sketch for one of those illustrations.